![]() To be frank, it may be the best way to experience Okami, as you can utilize the touch screen to control the Celestial Brush if you wish, along with the motion controls in either Joy-Con. As this isn’t a terribly intensive game, we also didn’t detect any noticeable slowdown or performance issues when playing on the go, which will come as a relief to those of you that play more out of the house. Naturally, Okami looks fantastic on the TV screen, and we’re pleased to report that it looks equally incredible on the Switch’s humble own display. Though none of this music could be adequately described as catchy, it perfectly matches the visuals and pace of the game. Even during the more intense action sequences, there’s a certain kind of peaceful and serene tone to the music that infuses the amazing visuals with a heightened air of mysticism, and this makes for an experience that you won’t want to miss. This is similarly matched by the heavily oriental-themed soundtrack, which revels in flutes and stringed instruments. Perhaps that’s the point of combat making you feel like a mighty god tearing your way through pathetic creatures that are beneath you, but it would’ve been nice if more enemies (bosses aside) would put up something approaching a notable resistance. This gulf in power is only made more evident when you factor in the uses of consumable items, granting you boons like temporary invincibility or a screen-clearing strike. There are far too many instances of enemies preferring to sit around and wait for you to finish mauling their comrades before coming for you, and when they do attack, it’s a mere slap that hardly seems to sting. It’s fairly standard hack ‘n’ slash fare, although being able to cut enemies with the Celestial Brush does allow for some cool wrinkles to be introduced.Īmaterasu eventually has a deep arsenal of weapons to use, but it feels a little bit wasted on the enemies, which put up about as much fight as a stick of butter left to sit in the summer sun. Battles are graded on two main factors - your speed and your damage - and your performance is rewarded with an equal amount of cash for spending at shops or the dojo. It’s such a simple and easy-to-use concept, but it feels wholly unique and goes a long way towards giving Okami its distinct identity.Ĭombat is handled in a semi-segmented way, with the majority of the enemies being visible in the overworld as you travel running up to them calls up a shadow wall arena around Amaterasu, trapping her in with all the enemies that subsequently spawn. Drawing different shapes on the image can bend reality and cause various effects to take place when you return the image to normal, like causing dead trees to bloom with flowers or creating a vine that can sort of work like a grappling hook. At the press of a button, the screen takes on a flatter appearance and an inkbrush is superimposed over the image. So far, so similar, but the main gimmick here is the Celestial Brush, a smart piece of game design which changes the way that you approach and think about environments and puzzles. As you travel the land on your holy quest to fight back the darkness, you’ll come across new Celestial Brush techniques that open up new traversal and combat abilities for Amaterasu, which both act as the key for progressing further and the means of finding new upgrades and secrets in previous areas. Gameplay could most closely be described as a take on the traditional formula of Zelda games, with a heavier focus on hack ‘n’ slash combat (remember, this game was the brainchild of the one and only Hideki Kamiya). Since then, 100 years have passed, and after a mysterious figure comes along and frees the dragon from its captivity, the goddess Amaterasu is called to bring down the beast again. The story of Okami opens with a nearly twenty-minute cutscene which sets the stage for this close-to-40-hour adventure, detailing the story of how a warrior and a wolf battled an evil dragon to save a town from its curse and bring peace to the land of Nippon. Fast forward many years (and ports) later and here we are in 2018, where the Switch port of Okami HD marks the first time the action adventure has been available 'on the go'. Clover made its name on producing interesting new IP instead of sequels, and its magnum opus was the seminal Okami, originally released on the PlayStation 2 in 2006. Nowadays, Platinum Games is one of the most respected names in gaming when it comes to action titles, but long before the studio was founded, many of its staff members were part of a Capcom subsidiary called Clover Studio.
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